Product recognition in 3D and virtual practice space for SVO

SVO | AR AND VR TRAINING

Like many vocational schools, SVO also gave students so-called photo sections: booklets with, for example, all the technical parts of a pig or cow. In this way, students can learn to recognize products. However, the method of training is changing at breakneck speed and is becoming more digital. How could MetaChef help SVO with this?

About SVO

SVO (Stichting Vakopleiding Food) is a national vocational school: they train professionals for the food sector. Their vocational education and training courses can be followed at branches throughout the Netherlands, and of course also digitally.

“MetaChef thinks in terms of opportunities and works closely with us as a customer. During the collaboration we noticed that we really understood each other well.”

– Rinus de Rijder, education manager at SVO

The solution

We talked to SVO and showed them some lifelike 3D models from the database. That was the deciding factor: SVO wanted this too. We made a 3D catalogue for them containing all the products that students need to know. A large part of these food products came from our own database; we tailor-made the products that were not yet in our database for SVO. 

For many meat products, we worked together with master butcher Herman ter Weele. For example, he prepared all the technical parts of the pig, so that we could make a perfect 3D model.

The result: a brand-new top-quality 3D catalogue. Students can now look up and study products at any time of the day via multiple devices. The 'touchpoints' at each image provide additional information about the product.

Virtual practice room

This was followed by step two: the product recognition tables. Previously, the teacher would show a beautiful (but also expensive) tuna. In addition to the tuna and the teacher, there always had to be a refrigerated room for this lesson. With digital product recognition, there is no longer any need for a physical classroom, teacher or expensive piece of fish or meat. Students can practice their product recognition with VR glasses on. If they have VR glasses at home, they can even do it from home. This is not only fun and interactive, but also sustainable. Students can now really study all types of seafod and meat; also the species that are often physically unavailable.

“The 3D catalogue has been enthusiastically received by teachers and students. Learning at SVO has thus become more modern and attractive. For us it doesn't stop here; much more is possible with 3D. MetaChef continues to work closely with us as a sparring partner.”

– Rinus de Rijder, education manager at SVO