Hoe 3D onderwijs het verschil kan maken

After various industries, education follows with the use of 3D

The technologies in the digital world are developing at a rapid pace. In recent years, several new technologies have been added. One of these is Artificial Intelligence (AI), which is very interesting for some applications and markets, and still really future-proof for others. In addition to AI, Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR) and 3D are also experiencing rapid growth. These 3D technologies are already widely used in various markets. For example, we see that IKEA has already converted more than 80 percent of its range into AR and that Nike has been using 3D in fashion for some time to let customers personalise their own shoes.

Recently, educational institutions have also become aware of the possibilities surrounding digital learning for their students through the use of 3D and VR.

In education, schools are gradually realising that modern technology can help make certain teaching materials more attractive, provide more convenience for teachers, and improve the quality of teaching materials.

A good example of this is an instructor of electrical engineering at Gilde College who started using 3D technology for his lessons. He had noticed that his students lacked a connection with the technical professions. That’s why he created teaching software for VR glasses that his students can use. With the VR glasses, they can learn and apply the theory in a virtual world and the instructor can make adjustments where necessary.

Using 3D in the lessons makes them more interactive, instructive and much more interesting for the student.

For pupils and students in many practice-oriented training programmes, such as construction workers, bakers and auto mechanics, it is important that they maintain the connection with practice. But this is not always easy to accomplish. Most pupils and students are limited by the Working Conditions legislation (art. 1.37 Working Conditions Decree) which requires people to be at least 18 years old before they can use most machines. In this case, 3D education comes in very handy. By using 3D lesson modules, students can learn very precisely on their desktop how machines work, what products look like inside and out, and what they should pay attention to in different processes of their future job. It is interactive virtual teaching material focused on relevance for students and education. This type of lesson makes it easier for pupils and students to pay attention due to the visible connection with practice and thus ensures that they learn more. This helps achieve the main goal: preparing them for their profession so that they can start working as professionals after their training.

Do you want to know how 3D teaching modules can be of value within your educational institution?